πŸ—ΊοΈ FollicleFX 2026 Roadmap

We're excited to share our development plans for 2026. This year focuses on performance optimization and expanding our toolset to give you even more creative control.

πŸš€ Major Features Coming in 2026

⚑ Optimized GPU Simulation In Progress

We're bringing full GPU-accelerated simulation to FollicleFX. This will dramatically improve performance for complex grooms with millions of strands, enabling real-time feedback even on dense hair systems.

  • CUDA and OpenCL support for NVIDIA and AMD GPUs
  • Real-time physics simulation with gravity, wind, and collisions
  • Up to 10x faster viewport performance on supported hardware
  • Seamless fallback to CPU for unsupported systems
  • Interactive grooming with instant visual feedback

🎴 Enhanced Hair Card Generator Planned

A complete overhaul of our Hair Card Generator with powerful new capabilities for game-ready hair assets. Perfect for real-time applications in Unity, Unreal Engine, and other game engines.

  • Automatic LOD generation with customizable detail levels
  • Smart UV unwrapping optimized for hair textures
  • Built-in texture baking (diffuse, normal, alpha, flow maps)
  • Strand-to-card conversion with intelligent clustering
  • Export presets for Unity, Unreal, Godot, and more
  • Preview mode with real-time game engine shading
  • Batch processing for multiple groom variations

πŸ“… Release Timeline

Q1 2026
GPU Simulation Beta

Early access for founders

Q2 2026
GPU Simulation v1.0

Full release with CUDA/OpenCL

Q3 2026
Hair Card Generator v2

Complete overhaul release

Q4 2026
FollicleFX 2.0

Major version with all features

🎫 Founder Benefit: All Founder license holders will receive early access to beta features and free updates throughout 2026. Become a Founder β†’