πΊοΈ FollicleFX 2026 Roadmap
We're excited to share our development plans for 2026. This year focuses on performance optimization and expanding our toolset to give you even more creative control.
π Major Features Coming in 2026
β‘ Optimized GPU Simulation In Progress
We're bringing full GPU-accelerated simulation to FollicleFX. This will dramatically improve performance for complex grooms with millions of strands, enabling real-time feedback even on dense hair systems.
- CUDA and OpenCL support for NVIDIA and AMD GPUs
- Real-time physics simulation with gravity, wind, and collisions
- Up to 10x faster viewport performance on supported hardware
- Seamless fallback to CPU for unsupported systems
- Interactive grooming with instant visual feedback
π΄ Enhanced Hair Card Generator Planned
A complete overhaul of our Hair Card Generator with powerful new capabilities for game-ready hair assets. Perfect for real-time applications in Unity, Unreal Engine, and other game engines.
- Automatic LOD generation with customizable detail levels
- Smart UV unwrapping optimized for hair textures
- Built-in texture baking (diffuse, normal, alpha, flow maps)
- Strand-to-card conversion with intelligent clustering
- Export presets for Unity, Unreal, Godot, and more
- Preview mode with real-time game engine shading
- Batch processing for multiple groom variations
π Release Timeline
GPU Simulation Beta
Early access for founders
GPU Simulation v1.0
Full release with CUDA/OpenCL
Hair Card Generator v2
Complete overhaul release
FollicleFX 2.0
Major version with all features
π« Founder Benefit: All Founder license holders will receive early access to beta features and free updates throughout 2026. Become a Founder β